Dungeons and Dragons Online and FreeRealms are extremely different games. While at the core they are both MMORPGs, they vary in several different aspects. First off, FreeRealms is clearly targeting a younger and more casual gaming audience. This conclusion can be drawn from the heavily censored chat interface, the graphic styles, and the simplistic game mechanics. DDO also requires some entry behaviors. I find it extremely unlikely that anyone could pick up DDO as their first MMORPG. Whereas FreeRealms offers a great introductory experience for those new to the MMORPG world. DDO uses a very complex system based on the original pen and paper games, and requires players to have some knowledge of that system. FreeRealms requires no prior knowledge of games, or skills. It's easy to simply jump in and play.
While both games share the fantasy genre, DDO is a much more in depth version of the fantasy genre with several more races and in depth lands. FreeRealms created it's own version of fantasy with only 2 races and a completely made up world not based on any other fantasy writings or movies. FreeRealms also appeals to those with less computing power. It is run entirely through the browser and the hardware needed to run the game is very minimal. DDO is offered in both a low res, and high res version both requiring much more advanced machines than FreeRealms.
The game activities involved in both games are relatively similar, they both involve accomplishing tasks/quests in order to earn rewards. FreeRealms is a little more versatile in the fact that you can change your career at any point in time, although this allows for less character attachment. The two games use a similar user interface although DDO incorporates an action bar for your abilities. As stated before DDO graphically outperforms FreeRealms on every level. FreeRealms is cartoonish and simple, where as DDO has an in depth, realistic, and occasionally bloody graphical display.
While attempting to ask questions through the public area channels in FreeRealms there was not much of a response from other players. This could be due to lack of players, no one knowing answers, or players just not wanting to talk. I did manage to find another player and have a short conversation about their experience and plans for their character. One of the most interesting interactions was when someone invited me to a guild, promoted me to leader, and then quit the guild. I'm still pondering this situation. One largely annoying aspect of FreeRealms' chat system is the mass censorship. Even words that seemed to have no bad implications such as "people" were censored. I understand this is a game targeted at a younger audience, but the level of censorship was absolutely ridiculous.
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